Zhongyou Wu

Game Developer | Software Engineer

Press 'Space' To Crash Car

Arrow Keys to Move Sphere

Press 'R' to reset

About Wu

Howdy! I'm a game developer and software engineer based in Texas. I studied the intersection of art and technology at Texas A&M, with a focus on network, graphics, and tooling. Set to graduate this December 2025 with a B.S. in Computer Science, I can't wait to put my all into more great projects

Projects

Chairmen Of the Apocalypse

Tools: Unity, Blender, C#, Git, Shader Graph

  • Enemy Wave Tool: Enemies spawn in waves based on a pattern file. The pattern file could be generated using a drag-and-drop tool in engine
  • Daily Login: Rewards are given to the players based on their login streaks.
  • Dynamic Character Generation: All characters are dynamically generated based on a character file. Their stats, equipment, and cosmetics determines their appearance.
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Wiz-herd

Tools: UE5, Perforce, Steam API, C++, Blueprint

  • Online Multiplayer: Establishes P2P connection through steam. Replication managed through UE online subsystem with a mixture of c++ & blueprint code
  • Magic System: Instanced magic system with individual cooldown management
  • Sheep AI: Implements fine-tuned boid algorithm with additional avoidance rules
  • Game modes: 5 different game modes
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